Socially Expressive Computing Group

Research into Computational Modeling and Simulation of Human Social Expression

Version info:

v1.0 - Aug 22, 2013

Keywords

Virtual environments, virtual reality, avatars and agents in networked environments, game development for education and training, natural human-computer interaction, embodied conversational agents, social, psychological and linguistic behavior modeling, real-time graphical visualization

Highlights

Associations

Socially Expressive Computing

 

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Who we are

We are a research group in the Department of Computer Science at Reykjavik University. The group is a member of the Center of Analysis and Design of Intelligent Agents (CADIA), an interdisciplinary research center in area of artificial intelligence. The group is lead by Professor Hannes Högni Vilhjálmsson and comprises graduate students, undergraduate students and research staff.

What we do

The social world may seem chaotic but it is remarkably structured. Interactions are governed by a protocol of behavior that greases the gears of human society's cultural clockwork. But we are normally oblivious to the mechanisms that steer our everyday social conduct, much in the same way we don't think about what guides our feet when walking.

The group approaches the social world through science, engineering and art.

The rigorous methods of science help reveal the underlying regularities and dependencies, bringing to light how order rises from apparent chaos. Once we have a model of how things work, we can apply methods of engineering to build systems that simulate, participate in or assist with social interaction. To render such systems engaging and exciting, or to embrace innovation through larger-than-life concepts, we should value the perspective of art and design.

 

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